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For instance, upgrading a rank 3 purple soldier troupe to rank 4 costs over 1 million gold. But leveling and ranking them up can cost massive amounts of gold. Having appropriately powerful troops to defend your hero and command in endgame missions is very necessary. But, most importantly, it’s used to level and rank up your troops. You use it to craft new items, purchase others from the auction house, and repair your equipment. Gold is understandably one of the game’s most important resources. But the amount of gold hasn’t been properly adjusted yet.
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As the free game was mostly based around a monumental grind, it was obvious that wasn’t going to work here. The gold problemīut gold has been one of Kingdom Under Fire 2 ‘s biggest problems since this incarnation launched. Turn five in to the proper NPC and you’ll get a chest with a random, yet sizable amount of gold within. Plus, each mission gives players a certificate. Then there are the five mission quests that take a lot more effort yet have much better rewards. They take very little time and offer slight rewards. There are five quests players can do in the game’s main city of Accolade which are identical every day. Kingdom Under Fire 2 gives players cubits for completing two sets of daily quests. The only things you’d need to spend real cash on are the game’s mounts, which can’t be purchased with cubits at all. However, the diamond shop does still require real money be spent, but everything in it is purely cosmetic. They can also be used to purchase outfits that are also sold in the diamond shop. The most important things these do is allow you to buy tickets that let you play important missions more and let you resurrect your hero and troops. So, what’s different about the non-free version? One of the obvious changes is that you can no longer buy cubits. Other versions include standard bundles of in-game items. There were multiple versions available, with the cheapest being $30 USD. The game launched in the United States and Europe in November of last year, with many being surprised that a game that seemed to have just completely vanished was now available. Kingdom Under Fire 2 ‘s entire structure and economy were framed around it, after all. Change the worldĬhanging a free-to-play service to a paid one isn’t simple, however. But perhaps it would if it required a single purchase to gain access. For whatever reason, Kingdom Under Fire 2 just didn’t quite work as a free game. But Gameforge decided to take it in a different direction. Two forms of in-game currency could be purchased for real money: cubits and diamonds. The free version of the game was apparently very grindy, as Korean MMOs generally are. German publisher Gameforge has plucked the game up to give it one last shot. The phrase “development hell” has been thrown around, but it just appears to all be optics. Kingdom Under Fire 2 is a Korean MMO, and I simply don’t see how a Korean game’s entire Asian run could be considered a beta.
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Recent interviews and press releases repeatedly describe this period as a beta and state that the Western release is the actual release, but that appears to be obfuscation. Shortly after, the game popped up in Russia but that too was closed down in March of last year. But in April 2017, it was shut down completely. During this period, the game was free and featured a lot of identical content to what we have in the current Western release. In late 2011, a closed beta began in Southeast Asia, which is where the game stayed until 2017. Kingdom Under Fire 2, which is actually the fifth game in the series, was announced in 2008. But it makes a certain kind of sense when you dig into its history. But Kingdom Under Fire 2 from publisher Gameforge is the only game I’ve ever heard of that did things the other way around. Slashing the required initial price to nothing is certainly a great way to get players to give a game a fair shake. It’s not exactly rare for MMOs to require a purchase or subscription upon release, only to go free-to-play once its userbase dwindles.